Camera Ignore

Demonstrates how to use the camera ignore method to hide specific Game Objects from being rendered while keeping them active in the scene.

Camera Ignore, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('logo', 'assets/sprites/phaser3-logo.png');
    }

    create ()
    {
        const image1 = this.add.image(400, 100, 'logo').setInteractive();
        const image2 = this.add.image(400, 300, 'logo').setInteractive();
        const image3 = this.add.image(400, 500, 'logo').setInteractive();

        const text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' });

        image1.on('pointerover', () =>
        {
            text.setText('Over Image 1');
        });

        image2.on('pointerover', () =>
        {
            text.setText('Over Image 2');
        });

        image3.on('pointerover', () =>
        {
            text.setText('Over Image 3');
        });

        //  Ignore image 2
        this.cameras.main.ignore(image2);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);

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