Camera Ignore
Demonstrates how to use the camera ignore method to hide specific Game Objects from being rendered while keeping them active in the scene.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
}
create ()
{
const image1 = this.add.image(400, 100, 'logo').setInteractive();
const image2 = this.add.image(400, 300, 'logo').setInteractive();
const image3 = this.add.image(400, 500, 'logo').setInteractive();
const text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' });
image1.on('pointerover', () =>
{
text.setText('Over Image 1');
});
image2.on('pointerover', () =>
{
text.setText('Over Image 2');
});
image3.on('pointerover', () =>
{
text.setText('Over Image 3');
});
// Ignore image 2
this.cameras.main.ignore(image2);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);