Multiple Group Configurations

Demonstrates how to pass an array of multiple configuration objects to a Group to create different sets of children with their own frames and positioning rules simultaneously.

Multiple Group Configurations, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
    }

    create ()
    {
        //  We can pass in multiple config objects to a Group
        //  and it will create the children in turn.

        const group = this.add.group([
            {
                key: 'diamonds',
                frame: [ 0, 1, 2, 3, 4 ],
                setXY:
                {
                    x: 100,
                    y: 100,
                    stepX: 64,
                    stepY: 64
                }
            },
            {
                key: 'diamonds',
                frame: [ 0, 1, 2, 3, 4 ],
                setXY:
                {
                    x: 356,
                    y: 100,
                    stepX: -64,
                    stepY: 64
                }
            }
        ]);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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