Group Create Child
Demonstrates how to use the group.create method to instantiate a new Sprite and automatically add it to both the Group and the Scene display list.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('phaser', 'assets/sprites/phaser2.png');
}
create ()
{
const group = this.add.group();
// Create a Sprite via the group.
// The Sprite is added to the Scene display list, and to the group, at the same time.
group.create(400, 300, 'phaser');
// The above is a short-cut for:
// var sprite = this.add.sprite(400, 300, 'phaser');
// group.add(sprite);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);