Group Create Multiple Keys
Demonstrates how to populate a Group with multiple texture keys and frames simultaneously using the createMultiple method, including options for random frame selection and quantities.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
this.load.spritesheet('veg', 'assets/sprites/fruitnveg32wh37.png', { frameWidth: 32, frameHeight: 32 });
}
create ()
{
const group = this.add.group();
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3,4] });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3,4], repeat: 1 });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2], frameQuantity: 3 });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2], frameQuantity: 2, repeat: 1 });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3,4], randomKey: true });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3,4], randomFrame: true });
group.createMultiple({ key: [ 'diamonds', 'veg' ], frame: [ 0,1,2,3,4 ], randomFrame: true, frameQuantity: 2 });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3,4], randomKey: true, frameQuantity: 2 });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3,4], yoyo: true });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2], frameQuantity: 2, yoyo: true });
// group.createMultiple({ key: ['diamonds', 'veg'], frame: [0,1,2,3], repeat: 4, max: 15 });
Phaser.Actions.SetXY(group.getChildren(), 32, 100, 32);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);