Bitmap Text Origin
Demonstrates how setting the origin (anchor point) affects the positioning and alignment of Bitmap Text objects relative to their coordinates.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml');
this.load.bitmapFont('hyper', 'assets/fonts/bitmap/hyperdrive.png', 'assets/fonts/bitmap/hyperdrive.xml');
}
create ()
{
const graphics = this.add.graphics({ x: 0, y: 0, fillStyle: { color: 0xff00ff, alpha: 0.6 }, lineStyle: { color: 0x00ff00 } });
const text1 = this.add.bitmapText(400, 0, 'gothic', 'Phaser 3', 70).setOrigin(0);
const text2 = this.add.bitmapText(400, 200, 'gothic', 'Phaser 3', 70).setOrigin(0.5);
const text3 = this.add.bitmapText(400, 400, 'gothic', 'Phaser 3', 70).setOrigin(1);
const bounds1 = text1.getTextBounds();
const bounds2 = text2.getTextBounds();
const bounds3 = text3.getTextBounds();
graphics.lineBetween(400, 0, 400, 600);
graphics.fillRect(bounds1.global.x, bounds1.global.y, bounds1.global.width, bounds1.global.height);
graphics.fillRect(bounds2.global.x, bounds2.global.y, bounds2.global.width, bounds2.global.height);
graphics.fillRect(bounds3.global.x, bounds3.global.y, bounds3.global.width, bounds3.global.height);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);