Load Image
Learn how to load external image files into the Phaser loader and display them as Image Game Objects in a scene.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('taikodrummaster', 'assets/pics/taikodrummaster.jpg');
this.load.image('sukasuka-chtholly', 'assets/pics/sukasuka-chtholly.png');
// this.load.path = 'assets/pics/';
// this.load.image([
// { key: 'sukasuka-chtholly' },
// { key: 'taikodrummaster', extension: 'jpg' }
// ]);
// this.load.image('taikodrummaster', 'assets/pics/taikodrummaster.jpg');
// this.load.image({ key: 'taikodrummaster', file: 'assets/pics/taikodrummaster.jpg' });
// this.load.image({ key: 'taikodrummaster', file: 'assets/pics/taikodrummaster.jpg' });
// this.load.image({ key: 'sukasuka-chtholly' });
// Default extension is png, so specify a new one:
// this.load.image({ key: 'taikodrummaster', extension: 'jpg' });
}
create ()
{
this.add.image(400, 300, 'taikodrummaster');
this.add.image(400, 500, 'sukasuka-chtholly');
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);