Loading Atlas via File Pack
Demonstrates loading a JSON file pack that contains a texture atlas, then iterating through and displaying its frames.
1024 × 768
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.pack('pack', 'assets/loader-tests/pack4.json');
}
create ()
{
const atlasTexture = this.textures.get('megaset');
const frames = atlasTexture.getFrameNames();
for (let i = 0; i < frames.length; i++)
{
const x = Phaser.Math.Between(0, 1024);
const y = Phaser.Math.Between(0, 768);
this.add.image(x, y, 'megaset', frames[i]);
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 1024,
height: 768,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);