Polygon Contains
Demonstrates how to check if a specific point is located within the boundaries of a Polygon geometry object.
800 × 600
class Example extends Phaser.Scene
{
a = 0;
graphics;
polygon;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaa6622 } });
this.polygon = new Phaser.Geom.Polygon([
200, 150,
400, 300,
600, 150,
750, 300,
600, 450,
200, 450,
50, 300
]);
}
update ()
{
this.a += 0.015;
if (this.a > Math.PI * 4)
{
this.a -= Math.PI * 4;
}
const x = 400 - Math.cos(this.a / 2) * 400;
const y = 300 - Math.sin(this.a * 2) * 300;
this.graphics.clear();
this.graphics.strokePoints(this.polygon.points, true);
if (Phaser.Geom.Polygon.Contains(this.polygon, x, y))
{
this.graphics.fillStyle(0xaa0000);
}
else
{
this.graphics.fillStyle(0x0000aa);
}
this.graphics.fillCircle(x, y, 8);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);