Emoji Match
A speed-matching game demonstrating how to align objects in a grid, manage texture atlas frames, and implement pair-matching logic using random array selection and staggered tweens.
1024 × 768
// Based on the Emoji Match game by Tom Miller (https://codepen.io/creativeocean/full/OeKjmp)
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#008eb0',
parent: 'game-container',
scene: [ Boot, Preloader, MainMenu, MainGame ]
};
let game = new Phaser.Game(config);