Emoji Match

A speed-matching game demonstrating how to align objects in a grid, manage texture atlas frames, and implement pair-matching logic using random array selection and staggered tweens.

Emoji Match, running
1024 × 768
GitHub
//  Based on the Emoji Match game by Tom Miller (https://codepen.io/creativeocean/full/OeKjmp)

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#008eb0',
    parent: 'game-container',
    scene: [ Boot, Preloader, MainMenu, MainGame ]
};

let game = new Phaser.Game(config);

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