Avoid the Germs
A complete game template featuring pointer-based movement, Arcade Physics, and enemy object pooling. It demonstrates scene management, custom sprite classes, and using moveToObject for chasing AI logic.
1024 × 768
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: [ Boot, Preloader, MainMenu, MainGame ],
physics: {
default: 'arcade',
arcade: { debug: false }
}
};
let game = new Phaser.Game(config);