Single Sprite
A basic example showing how to load an image and display it as a Sprite game object at a specific coordinate.
1024 × 768
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
create ()
{
this.add.sprite(400, 300, 'bunny');
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);