Multiple Sprites

Load and display multiple independent Sprite objects at different coordinates within a single scene.

Multiple Sprites, running
1024 × 768
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');

        this.load.image('beball', 'assets/sprites/beball1.png');
        this.load.image('atari', 'assets/sprites/atari400.png');
        this.load.image('bikkuriman', 'assets/sprites/bikkuriman.png');

    }

    create ()
    {

        this.add.sprite(200, 300, 'beball');
        this.add.sprite(500, 300, 'atari');
        this.add.sprite(800, 300, 'bikkuriman');

    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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