Multiple Sprites
Load and display multiple independent Sprite objects at different coordinates within a single scene.
1024 × 768
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('beball', 'assets/sprites/beball1.png');
this.load.image('atari', 'assets/sprites/atari400.png');
this.load.image('bikkuriman', 'assets/sprites/bikkuriman.png');
}
create ()
{
this.add.sprite(200, 300, 'beball');
this.add.sprite(500, 300, 'atari');
this.add.sprite(800, 300, 'bikkuriman');
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);