Moving a Sprite
Demonstrates how to move a Sprite across the screen by manually updating its position within the scene update loop.
800 × 600
class Example extends Phaser.Scene
{
bunny;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
create ()
{
this.bunny = this.add.sprite(-150, 300, 'bunny');
}
update ()
{
this.bunny.x += 2;
if (this.bunny.x > 950)
{
this.bunny.x = -150;
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);