Multiple Image Rotation
Learn how to rotate multiple Image Game Objects independently by updating their rotation property at different speeds and directions within the update loop.
1024 × 768
class Example extends Phaser.Scene
{
image2;
image1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('arrow', 'assets/sprites/arrow.png');
}
create ()
{
this.image1 = this.add.image(300, 300, 'arrow');
this.image2 = this.add.image(400, 300, 'arrow');
this.image1.name = 'bill';
this.image2.name = 'ben';
}
update ()
{
this.image1.rotation += 0.01;
this.image2.rotation -= 0.01;
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.CANVAS,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);