Multiple Instances of the Same Audio File
Demonstrates how to create and manage multiple independent sound instances using a single loaded audio asset.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.audio('synth1', [
'assets/audio/tech/synth1.ogg',
'assets/audio/tech/synth1.mp3'
]);
}
create ()
{
const sound1 = this.sound.add('synth1', { loop: true });
const sound2 = this.sound.add('synth1', { loop: true });
sound1.play();
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);