Loading External Plugins

This example demonstrates how to load an external JavaScript plugin file during the preload phase and access its custom methods within a Scene.

Loading External Plugins, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.plugin('RandomNamePlugin', 'assets/loader-tests/RandomNamePlugin.js', true);
    }

    create ()
    {
        let plugin = this.plugins.get('RandomNamePlugin');

        let names = plugin.getNames(10);

        this.add.text(10, 10, names, { font: '16px Courier', fill: '#00ff00' });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

let game = new Phaser.Game(config);

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