Resize Zone
This example demonstrates how to dynamically resize an input Zone and its hit area at runtime using a tween.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const zone = this.add.zone(100, 100, 32, 32).setDropZone();
// Just a visual display of the drop zone
const graphics = this.add.graphics();
let color = 0xffff00;
graphics.lineStyle(2, color);
graphics.strokeRect(zone.x + zone.input.hitArea.x, zone.y + zone.input.hitArea.y, zone.input.hitArea.width, zone.input.hitArea.height);
this.input.setPollAlways();
// this.input.on('dragenter', function (pointer, gameObject, dropZone) {
this.input.on('gameobjectover', (pointer, gameObject, dropZone) =>
{
color = 0x00ffff;
});
// this.input.on('dragleave', function (pointer, gameObject, dropZone) {
this.input.on('gameobjectout', (pointer, gameObject, dropZone) =>
{
color = 0xffff00;
});
this.tweens.add({
targets: zone,
width: 400,
height: 200,
duration: 3000,
ease: 'Sine.easeInOut',
yoyo: true,
repeat: -1,
onUpdate: function ()
{
zone.setSize(zone.width, zone.height, true);
graphics.clear();
graphics.lineStyle(2, color);
graphics.strokeRect(zone.x + zone.input.hitArea.x, zone.y + zone.input.hitArea.y, zone.input.hitArea.width, zone.input.hitArea.height);
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);