Audio Key Constants
Demonstrates organizing sound effect asset keys into a central constant object to ensure consistency and maintainability when referencing audio throughout a game.
1024 × 768
const AUDIO_KEYS = {
PLAYER_STEP: 'player-step',
PLAYER_JUMP: 'player-jump',
COIN: 'coin',
KEY: 'key',
STAR: 'star',
WIN: 'win',
};
export default AUDIO_KEYS;More in My First Game5 examples
Complete Multi-Scene Game TemplateA comprehensive example showing how to structure a Phaser game with multiple scenes, including a boot sequence, preloader, main menu, arcade physics gameplay, a UI overlay, and a game over screen.Multi-Scene Game ArchitectureA complete game structure demonstrating scene transitions, a preloader with a progress bar, and a parallel UI overlay scene for managing HUD elements and audio independently from the main game logic.Sprite Keys MappingDemonstrates centralizing asset keys within a single object to avoid hard-coded strings and ensure consistency across the game logic.Animation Key ConstantsDemonstrates organizing animation keys into a central constant object to manage asset strings safely and avoid typos throughout a project.