Animation Key Constants
Demonstrates organizing animation keys into a central constant object to manage asset strings safely and avoid typos throughout a project.
1024 × 768
const ANIMATION_KEYS = {
PLAYER_LEFT: 'player-left',
PLAYER_RIGHT: 'player-right',
PLAYER_IDLE: 'player-idle',
COIN_SPIN: 'coin-spin',
CHICK_WALK: 'chick-walk',
CAKE_WALK: 'cake-walk',
};
export default ANIMATION_KEYS;More in My First Game5 examples
Audio Key ConstantsDemonstrates organizing sound effect asset keys into a central constant object to ensure consistency and maintainability when referencing audio throughout a game.Complete Multi-Scene Game TemplateA comprehensive example showing how to structure a Phaser game with multiple scenes, including a boot sequence, preloader, main menu, arcade physics gameplay, a UI overlay, and a game over screen.Multi-Scene Game ArchitectureA complete game structure demonstrating scene transitions, a preloader with a progress bar, and a parallel UI overlay scene for managing HUD elements and audio independently from the main game logic.Sprite Keys MappingDemonstrates centralizing asset keys within a single object to avoid hard-coded strings and ensure consistency across the game logic.