Move Between Layers
Demonstrates how to transfer Game Objects between different Layers dynamically. Moving an object to a new Layer updates its rendering context, allowing it to inherit different filters and display list properties.
800 × 600
// #module
import HueRotate from './assets/rendernodes/FilterHueRotate.js';
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('gem', 'assets/sprites/gem.png');
}
create ()
{
const layer1 = this.add.layer();
const layer2 = this.add.layer();
layer2.enableFilters().filters.external.add(new HueRotate.Controller(layer2));
for (let i = 0; i < 32; i++)
{
let x = Phaser.Math.Between(50, 350);
let y = Phaser.Math.Between(80, 540);
let sprite = layer1.add(this.make.sprite({ x, y, key: 'gem' }));
sprite.setInteractive();
sprite.on('pointerdown', () =>
{
if (sprite.displayList === layer1)
{
layer2.add(sprite);
sprite.x += 400;
}
else
{
layer1.add(sprite);
sprite.x -= 400;
}
});
}
this.add.text(10, 10, 'Click Gems to swap Layer');
this.add.text(10, 580, '--- Layer 1 --------------------------');
this.add.text(410, 580, '--- Layer 2 --------------------------');
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example,
renderNodes: {
FilterHueRotate: HueRotate.Filter,
}
};
const game = new Phaser.Game(config);