Move Between Layers

Demonstrates how to transfer Game Objects between different Layers dynamically. Moving an object to a new Layer updates its rendering context, allowing it to inherit different filters and display list properties.

Move Between Layers, running
800 × 600
GitHub
// #module

import HueRotate from './assets/rendernodes/FilterHueRotate.js';

class Example extends Phaser.Scene
{
    constructor()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('gem', 'assets/sprites/gem.png');
    }

    create ()
    {
        const layer1 = this.add.layer();
        const layer2 = this.add.layer();

        layer2.enableFilters().filters.external.add(new HueRotate.Controller(layer2));

        for (let i = 0; i < 32; i++)
        {
            let x = Phaser.Math.Between(50, 350);
            let y = Phaser.Math.Between(80, 540);

            let sprite = layer1.add(this.make.sprite({ x, y, key: 'gem' }));

            sprite.setInteractive();

            sprite.on('pointerdown', () =>
            {

                if (sprite.displayList === layer1)
                {
                    layer2.add(sprite);

                    sprite.x += 400;
                }
                else
                {
                    layer1.add(sprite);

                    sprite.x -= 400;
                }

            });
        }

        this.add.text(10, 10, 'Click Gems to swap Layer');
        this.add.text(10, 580, '--- Layer 1 --------------------------');
        this.add.text(410, 580, '--- Layer 2 --------------------------');
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'game-container',
    scene: Example,
    renderNodes: {
        FilterHueRotate: HueRotate.Filter,
    }
};

const game = new Phaser.Game(config);

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