Glow Filter
Demonstrates how to apply a glow filter effect to a Sprite, configure its distance and quality settings, and animate the outer strength using a tween.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bomb', 'assets/sprites/bombcolor.png');
}
create ()
{
const bomb = this.add.sprite(400, 300, 'bomb');
let fx;
bomb.enableFilters();
fx = bomb.filters.internal.addGlow();
// Allow the filter to automatically expand its padding.
fx.setPaddingOverride(null);
// For Glow filters, the quality and distance can be set in the Game Configuration
this.tweens.add({
targets: fx,
outerStrength: 10,
yoyo: true,
loop: -1,
ease: 'sine.inout'
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example,
fx: {
glow: {
distance: 32,
quality: 10
}
}
};
const game = new Phaser.Game(config);