Glow Bitmap Text
Demonstrates how to apply a glow filter to a Bitmap Text object and animate its intensity using a tween.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.bitmapFont('desyrel-pink', 'assets/fonts/bitmap/desyrel-pink.png', 'assets/fonts/bitmap/desyrel-pink.xml');
}
create ()
{
const bitmaptext1 = this.add.bitmapText(400, 300, 'desyrel-pink', 'Excepteur sint occaecat\ncupidatat non proident').setOrigin(0.5);
const fx1 = bitmaptext1.enableFilters().filters.external.addGlow(0xffffff, 0, 0, 1, false, 10, 24);
this.tweens.add({
targets: fx1,
outerStrength: 4,
yoyo: true,
loop: -1,
ease: 'sine.inout'
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);