Create Event Emitter
This example demonstrates how to create a standalone instance of the Phaser Event Emitter, register a custom event listener, and emit events with arguments.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('plush', 'assets/pics/profil-sad-plush.png');
}
create ()
{
// Create our own EventEmitter instance
var emitter = new Phaser.Events.EventEmitter();
// Set-up an event handler
emitter.on('addImage', this.handler, this);
// Emit it a few times with varying arguments
emitter.emit('addImage', 200, 300);
emitter.emit('addImage', 400, 300);
emitter.emit('addImage', 600, 300);
}
handler (x, y)
{
this.add.image(x, y, 'plush');
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);