Shared Bitmap Mask
Demonstrates how to apply a single bitmap mask to multiple images simultaneously using the external filter system.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bg', 'assets/skies/deepblue.png');
this.load.image('splat', 'assets/pics/splat1.png');
this.load.image('atari', 'assets/sprites/atari130xe.png');
}
create ()
{
this.add.image(400, 300, 'bg');
for (let i = 0; i < 64; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
this.add.image(x, y, 'atari').enableFilters().filters.external.addMask('splat');
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);