Bring To Top
Demonstrates how to move a Game Object to the front of the display list, ensuring it renders on top of all other objects in the Scene.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
// Create a stack of blocks
const group = this.make.group({ key: 'block', frameQuantity: 12 });
Phaser.Actions.SetXY(group.getChildren(), 48, 500, 64, 0);
this.input.on('pointerdown', function (pointer) {
const child = this.children.getAt(0);
child.y -= 32;
this.children.bringToTop(child);
}, this);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);