Loading and Retrieving Text Files
Learn how to load external text files into the Phaser Cache and retrieve their raw string content for use in your game.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('logo', 'assets/sprites/phaser.png');
this.load.text('data', 'assets/loader-tests/test.txt');
}
create ()
{
this.add.image(8, 8, 'logo').setOrigin(0);
const data = this.cache.text.get('data');
this.add.dom(400, 300, 'div', 'background-color: rgba(0, 0, 80); width: 600px; height: 500px; font: 12px Courier; color: white; overflow: hidden', data);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
dom: {
createContainer: true
},
scene: Example
};
const game = new Phaser.Game(config);