World Time and Delta
Displays the accumulated game time and the time elapsed since the last frame (delta) using the parameters provided to the Scene update method.
800 × 600
class Example extends Phaser.Scene
{
timeText;
create ()
{
this.timeText = this.add.text(100, 200);
}
update (time, delta)
{
this.timeText.setText(`Time: ${time}\nDelta: ${delta}`);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.CANVAS,
width: 800,
height: 600,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);