Loading a Base64 Texture Atlas
Demonstrates how to load a texture atlas by passing Base64 encoded strings for both the image and the JSON data, instead of loading external files.
800 × 600
// #module
import { spookyJSON, spookyPNG } from '../../../assets/base64/spooky-atlas.js';
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.atlas('spooky', spookyPNG, spookyJSON);
}
create ()
{
const atlasTexture = this.textures.get('spooky');
const frames = atlasTexture.getFrameNames();
for (let i = 0; i < frames.length; i++)
{
const x = Phaser.Math.Between(100, 700);
const y = Phaser.Math.Between(100, 500);
this.add.image(x, y, 'spooky', frames[i]);
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);