Draw Rope Gradient
Create custom Rope Game Objects by drawing with the mouse, applying a color gradient to the vertices and animating the points in real-time.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.ropes = [];
this.count = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bg', 'assets/rope/background-chalk.jpg');
this.load.image('block', 'assets/rope/6x6.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const debug = this.add.graphics().fillStyle(0xffffff);
const distance = 6;
const prev = new Phaser.Math.Vector2();
const hsl = Phaser.Display.Color.HSVColorWheel();
let colorIndex = 0;
let points = [];
let colors = [];
this.input.on('pointerdown', (pointer) => {
points = [];
colors = [];
colorIndex = 0;
prev.x = pointer.x;
prev.y = pointer.y;
points.push(new Phaser.Math.Vector2(pointer.x, pointer.y));
colors.push(hsl[0].color);
debug.fillStyle(hsl[0].color);
debug.fillRect(pointer.x - 1, pointer.y - 1, 3, 3);
});
this.input.on('pointermove', (pointer) => {
if (pointer.isDown)
{
const x = pointer.x;
const y = pointer.y;
if (Phaser.Math.Distance.Between(x, y, prev.x, prev.y) > distance)
{
prev.x = x;
prev.y = y;
points.push(new Phaser.Math.Vector2(pointer.x, pointer.y));
colors.push(hsl[colorIndex].color);
debug.fillStyle(hsl[colorIndex].color);
debug.fillRect(pointer.x, pointer.y, 2, 2);
colorIndex = Phaser.Math.Wrap(colorIndex + 2, 0, 359);
}
}
});
this.input.on('pointerup', () => {
debug.clear();
const rope = this.add.rope(0, 0, 'block', null, points, true, colors);
this.ropes.push(rope);
});
this.add.text(10, 10, 'Draw with the mouse', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1).setDepth(1);
}
update ()
{
this.count += 0.5;
this.ropes.forEach((rope) => {
let points = rope.points;
for (let i = 0; i < points.length; i++)
{
points[i].x += Math.cos(i * 0.5 + this.count);
}
rope.setDirty();
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
let game = new Phaser.Game(config);