Set Data Event
Demonstrates how to listen for and respond to the 'setdata' event when initial data values are first added to a Game Object's Data Manager.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('gem', 'assets/sprites/gem.png');
}
create ()
{
const text = this.add.text(350, 250, '', { font: '16px Courier', fill: '#00ff00' });
const text2 = this.add.text(30, 30, '', { font: '16px Courier', fill: '#00ff00' });
const list = [ 'Gem Data:', '' ];
const gem = this.add.image(300, 300, 'gem');
// Store some data about this Gem:
gem.setDataEnabled();
// Whenever a data value is first set it will dispatch a setdata event
gem.on('setdata', function (gameObject, key, value) {
list.push(key);
text2.setText(list);
});
gem.data.set('name', 'Red Gem Stone');
gem.data.set('level', 2);
gem.data.set('owner', 'Link');
// Whenever a data value is updated it will dispatch a changedata event
gem.on('changedata', function (gameObject, key, value) {
text.setText([
'Name: ' + gem.data.get('name'),
'Level: ' + gem.data.get('level'),
'Value: ' + gem.data.get('gold') + ' gold',
'Owner: ' + gem.data.get('owner')
]);
});
// Change the 'value' property when the mouse is clicked
this.input.on('pointerdown', function () {
const gold = gem.data.get('gold');
if (!gold)
{
// Set the value, this will emit the `setdata` and `changedata` events
gem.data.set('gold', 50);
text.setText([
'Name: ' + gem.data.get('name'),
'Level: ' + gem.data.get('level'),
'Value: ' + gem.data.get('gold') + ' gold',
'Owner: ' + gem.data.get('owner')
]);
}
else
{
// Set the value, this will call the 'after' callback
gem.data.set('gold', gold + 50);
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);