A proper pixel-art studio in a Desktop window. Pixel Artist is built for the kind of work you'd do in Aseprite, GrafX2, or Deluxe Paint — low-res sprites, tilesets, icons, all hand-pixeled with the precision tools the format demands.
If you're old enough to remember sketching sprites on graph paper before transcribing them into a hex editor, this will feel like coming home. If you're not — welcome to the most satisfying corner of game art.
Features
- Twelve drawing tools — pencil, line, rectangle, ellipse, fill, eraser, color picker, selection, move, and more. Everything you'd reach for in a serious pixel editor.
- Resizable mono brushes for clean, predictable single-color strokes.
- Rectangular grab-as-brush. Select a region, and that region becomes your brush. Stamp it anywhere. Great for repeating patterns and detail tiles.
- Pixel-perfect zoom. Zoom in to 32× or further, see the grid, place pixels exactly where you mean to.
- FG / BG colors with X-key swap. Two active colors at all times — primary and secondary — swap between them with the
Xkey. Pure muscle memory once you've got it. - Color palette panel. Pin the colors you're using to a swatch; pick from custom palettes (use the Palette Tool to browse and import).
- PNG save to your VFS. Save anywhere in
/projectsor/assets. The PNG is ready to load into Phaser, drop into an atlas, or use as a tileset. - Cross-tool drops. Drag in any PNG from File Explorer to use as a starting frame.
- Multiple windows. Work on several sprites at once — character on one canvas, prop on another.
What you walk away with
- PNG sprites saved straight to your workspace, ready for any other tool that consumes images.
- The deep satisfaction of pixel art done properly — every pixel placed by you, on purpose.
- Source files you can iterate on indefinitely; nothing is baked or destructive.
Pixel art is one of those skills where the floor is friendly and the ceiling is very high. This tool meets you wherever you are.