Compose original songs — full vocal tracks, instrumentals, mood pieces — from a few prompts. Pick a style, a mood, optionally write lyrics, and Music Generator hands you back a finished track. You can even let an image inspire the music if you want the soundtrack to feel like the cover art looks.
This is the closest the Desktop gets to having its own house band.
Features
- Style chips and mood selection. Compose by vibe — pick genre tags, mood, energy level. No need to know musical theory.
- Original lyrics, or generated. Write your own words, or let the generator come up with them based on the rest of the prompt.
- Image-inspired composition. Drop in an image — a piece of cover art, a screenshot from your game — and the generator uses it as inspiration. Atmospheric, evocative, surprisingly good.
- Full vocal tracks. Not just background music — real vocals when you want them. (And instrumental-only if you don't.)
- Saved as a typed bundle. The output is a
phaser.musicbundle in your VFS — the audio file, the lyrics text, and metadata, all moved/renamed/deleted as one. Versionable. Loadable straight into a Phaser game. - Add to game in one click. Drop a generated track into your project's asset list and the Preloader gets the load call injected.
- Multiple windows. Generate several tracks in parallel — main theme, boss music, menu loop — without queuing.
What you walk away with
- Original songs you own, saved to your workspace, ready to use in your game.
- Soundtracks that feel handpicked for your project, not "stock music #47."
- The ability to ship a game with music — one of the things that separates "demo" from "real game."
Heads up: music generation uses credits (it's AI compute upstream). The cost shows before you commit.
Music has the highest "transforms how a game feels" return per minute of any single asset type. Get a track on the menu screen and watch the whole project level up.