
Describe a game.
Get a game.
You design it. The agent builds it — code, art and music. Use our hosted Phaser Game Agent, or drive it from the AI coding tool you already pay for.

Describe it
One sentence is enough. Add an art style, or let the agent surprise you.

Walk away
It designs, builds and tests on its own. Close the tab and go watch Netflix.

Play & share
We email you the moment it’s ready. Play it, share it, or ask the agent to change anything.
Designed by you
Each made from a single description. Play one right here.
Try one of these
Real prompts, and what Phaser AE actually rendered for them. Pick one and we’ll start you off with it.
Voxels“Build me a Minecraft-style block world I can walk around, dig into and build in, with first-person controls that work on mobile too.”Use this prompt →
Day & night“Make a survival game with a full day/night cycle. I want to see the sun set and the stars come out, and I want it to get properly dark and a bit frightening at night.”Use this prompt →
Flocking“A cluster of fireflies that flock and scatter when I get close.”Use this prompt →
Water“I want a little fishing boat game with a proper rolling sea, foam on the shoreline, and the boat riding the swell realistically.”Use this prompt →
Particles“Build me a side-scrolling shoot-em-up with a flaming thruster on my ship, chunky explosions when things die, and debris flying everywhere.”Use this prompt →
Underwater“Make a diving game where I swim down through a coral reef looking for treasure. I want the light to fade and go blue as I go deeper, with caustics rippling on the sand.”Use this prompt →
Deformable snow“Build me an SSX-style snowboarding game down a mountain where my board carves a trail in the snow that stays behind me.”Use this prompt →
Wind & grass“A peaceful game where I wander through a huge meadow of grass that moves in the wind.”Use this prompt →
Terrain“Build me an exploration game on a big procedurally generated island with hills, valleys and a beach, and a character who runs around on the terrain following the ground properly.”Use this prompt →
Lights & shadows“A night-time stealth game where every street lamp casts real soft shadows and sweeping searchlights hunt for me.”Use this prompt →
Fog of war“A top-down dungeon crawler with fog of war, where I can only see what’s in my torchlight and the walls cast real shadows.”Use this prompt →
Pathfinding“Build me a tower defense game where enemies follow a track that splits into two routes and I place guns along it.”Use this prompt →One engine, rebuilt for every game
No templates. Every game gets a custom build of Phaser AE — just the physics, effects and systems your idea needs.

Sprites, tiles & physics
Swept collision, tilemaps, particles, animation, juice and sound — everything a classic platformer, shooter or puzzler needs, generated art and all.

Crisp line-art games
Asteroids, Lunar Lander, Thrust — glowing polygon worlds with destructible terrain, slope physics and shatter-into-fragments deaths.

Real 3D worlds
Kart racers, rail shooters and first-person mazes with real meshes, lights, shadows and terrain — procedural islands, oceans and weather included.
Professional developer, or want to code it yourself?
Get fully hands-on with Phaser’s free, open-source framework, or build in our dedicated Phaser Editor — total control, every line yours.
Your next game is one sentence away.


