The full Phaser API reference, in a window, on your Desktop. Every class, every method, every event, every constant — searchable, navigable, and always one click away from whatever you're coding.
This is the manual. You'll be back here a lot.
Features
- Complete API coverage. Classes, namespaces, events, constants, typedefs — the whole surface of Phaser, exactly as it's defined in the source.
- Live search. Type any name —
Sprite,setVelocityX,POINTER_DOWN— and jump straight there. Fuzzy matching, so close-enough works. - Sidebar navigation. Browse the class hierarchy top-down when you're exploring rather than hunting.
- Toggleable inherited members. Most Phaser classes inherit from a long chain (Sprite ← Image ← GameObject ← EventEmitter…). Show inherited members when you want the full picture; hide them when you want the specifics of a single class.
- Cross-linked types. Click any type name in a signature to jump to its definition. No dead-end "what does that even return?" moments.
- Version-aware. The docs match the Phaser version your projects are using, so what you read is what your code gets.
What you walk away with
- A definitive answer to "what does this method do, what does it return, and what events does it fire?"
- A faster feedback loop when you're learning a new corner of the engine.
- Confidence that you're looking at the real API, not a third-party blog post from 2017.
Pair the docs with the Phaser Examples Browser — docs tell you what a thing is, examples show you how it's actually used. Together, they're how most of us got fluent.