Phaser's Arcade Physics is fast, simple, and exactly enough for most 2D games. But "the physics body is a slightly smaller rectangle than the sprite" is the kind of tweak you used to do by typing numbers into code and reloading. Not anymore — the Arcade Physics Editor lets you set up bodies visually, watch them in motion, and copy out the values when you're happy.

Features

  • Visual body editor. Drop a sprite, see its physics body overlaid, drag the handles to shape it. Rectangle and circle bodies supported.
  • Live preview. Toggle simulation on — watch the body fall, bounce, drag, and respond to gravity in real time. The numbers update as you tune.
  • Tune every property. Bounce, drag, gravity, max velocity, immovable, allow rotation, body offset, body size — every Arcade Physics property is exposed as a control.
  • Copy-paste-ready output. When the body feels right, copy the configuration as a snippet you can paste straight into your game's create() method.
  • Multiple windows. Tune several sprites' bodies in parallel — character, projectiles, enemies — each with its own settings.
  • Drag in any image from File Explorer or another tool.

What you walk away with

  • A precise physics-body configuration for any sprite, dialed in by feel rather than by guessing.
  • Code you can paste straight into your Phaser project.
  • A much shorter feedback loop than "edit, save, reload, jump, reload, edit, save, reload…"

Game feel is in the tuning, and tuning is much easier when you can see what you're doing. This is the visual debugger you didn't know you wanted.