You generated some art with an AI. It's almost what you want — but the edges are blurry, the colors are noisy, and it doesn't quite read as pixel art. Tidy Pixel Art is the cleanup pass. Feed it an image, and out comes crisp, palette-snapped, properly pixelated art that actually fits in a game.

Think of it as the post-production stage between "Midjourney spat this out" and "I can ship this."

Features

  • AI-image to clean pixel art. Takes blurry / anti-aliased / over-detailed AI output and resolves it down to a real pixel grid.
  • Configurable target resolution. Pick your target tile size or sprite size; the tidy pass quantizes to that.
  • Palette-aware processing. Snap colors to a tighter palette so the output reads as deliberate pixel art, not "downscaled photo."
  • Live before/after preview. Compare the source and the cleaned-up result side by side before saving.
  • Save to the VFS. Output lands wherever you point it, ready for Pixel Artist polish or direct use in your game.
  • Cross-tool flow. Drag in from File Explorer, Background Removal, or any image-producing tool. Drop the result into Pixel Artist for further hand-tuning.
  • Multiple windows. Process a batch of generated art in parallel.

What you walk away with

  • Cleaned-up sprites and tiles that look like they were always meant to be pixel art.
  • A fast path from "AI mock-up" to "usable game asset."
  • A great hand-off point — finish the polish manually in Pixel Artist once the AI noise is gone.

It's the assist between Midjourney and the player's screen. Use it well and the seams disappear.