You have a sheet of sprites on a transparent background. You need them as individual PNGs. Extract Sprites is the tool. It scans the image, finds every distinct sprite (it knows what's connected and what isn't), and lets you cut them out one by one — or all at once.
Think of it as the digital ShoeBox equivalent: fast, smart, and built for game devs.
Features
- Automatic sprite detection. Drop a transparent-background image and the tool finds every separate sprite using connected-pixel analysis. The result lights up as numbered boxes over the source.
- Click to include or exclude. Not every detection is one you want; click to toggle each box in/out of the export set.
- Rename slices. Each sprite gets a default name; click to rename inline. Useful when you want clean keys like
playerIdle1instead ofslice_42. - Export to your VFS workspace. Save all the included sprites as individual PNGs into a folder of your choosing.
- Export to local downloads. Or just download the lot as a zip if you'd rather take them out of the Desktop entirely.
- Cross-tool drops. Drag the source image in from File Explorer or another tool; drag results onwards to Pixel Artist or Texture Atlas Creator.
- Multiple windows. Process several sheets at once.
What you walk away with
- A folder full of individual sprite PNGs, properly named, ready to pack into an atlas or load directly.
- A massive time-save compared to slicing by hand in an image editor.
- A clean hand-off to Texture Atlas Creator if the next step is atlas packing (it usually is).
Detection isn't magic — if two sprites are touching, they'll be detected as one. But for the standard "transparent PNG with everything spaced apart" case, it's near-instant.