Classic Minesweeper. Phaser-flavoured asteroid theme. The little break-tool that's on the Desktop because every workstation needs one (and because we're game developers, so of course we built our own version of it).
Features
- Three difficulties — Beginner (9×9), Intermediate, Expert. Pick how much pain you're up for.
- High scores per difficulty. Beat your own best time. Then beat it again.
- Faithful Minesweeper mechanics — left-click reveals, right-click flags, chord-click on a satisfied number clears its neighbors. If you've played Minesweeper, you know the rules.
- Snug window sizing. The window auto-resizes to the chosen difficulty's grid. Beginner fits in a tiny corner; Expert takes up more real estate.
- Singleton. One copy at a time — you can't doomscroll asteroid grids in parallel. (Believe us, that's a feature.)
What you walk away with
- A short, contained break from whatever you were doing.
- Maybe a new high score.
- The mental palette-cleanse that lets you go back to your actual game with fresh eyes.
There's a long tradition of bundling a game with your dev environment — emacs has Tetris, vim has nothing (their loss), and the Phaser Desktop has Asteroid Sweeper. Use it sparingly. Or don't. We won't tell.