Classic Minesweeper. Phaser-flavoured asteroid theme. The little break-tool that's on the Desktop because every workstation needs one (and because we're game developers, so of course we built our own version of it).

Features

  • Three difficulties — Beginner (9×9), Intermediate, Expert. Pick how much pain you're up for.
  • High scores per difficulty. Beat your own best time. Then beat it again.
  • Faithful Minesweeper mechanics — left-click reveals, right-click flags, chord-click on a satisfied number clears its neighbors. If you've played Minesweeper, you know the rules.
  • Snug window sizing. The window auto-resizes to the chosen difficulty's grid. Beginner fits in a tiny corner; Expert takes up more real estate.
  • Singleton. One copy at a time — you can't doomscroll asteroid grids in parallel. (Believe us, that's a feature.)

What you walk away with

  • A short, contained break from whatever you were doing.
  • Maybe a new high score.
  • The mental palette-cleanse that lets you go back to your actual game with fresh eyes.

There's a long tradition of bundling a game with your dev environment — emacs has Tetris, vim has nothing (their loss), and the Phaser Desktop has Asteroid Sweeper. Use it sparingly. Or don't. We won't tell.