Path of Baa Flocklands: A Phaser Dev Interview on Building for Reddit
A developer interview with Patrick from Hammertime Studio on building for Reddit, ten years of Phaser and what comes next.
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A developer interview with Patrick from Hammertime Studio on building for Reddit, ten years of Phaser and what comes next.
Play GameA solo dev interview on permadeath, Warcraft-inspired spells and building an ambitious game with Phaser.
One of the most played games in the world has an official web demo built with Phaser.
A puzzle-platformer where you place arrows to guide a robot through industrial levels.
Built with Phaser 3.90 by a three-person team in 13 days.
From a wobbly attic experiment to 4 million players, a Steam release and a big anniversary party.
How indie developer Jopel Mandac turned a viral Philippine Senate chase into a browser game using Phaser in four nights.
Roguelite progression, redesigned menus and a new high score system.
A robot awakens in a ruined world. Built solo with Phaser in 13 days.
No experience. No plan. Just Phaser, 27 days, and a $15,000 grand prize.
Physics puzzles, machine building and Bauhaus aesthetics. Built in 13 days.
One solo dev. A 30km² isometric map. A turn-based agricultural sim built with Phaser, Angular and Java.
4K Art, Overhauled Terrain and a Brand New Comic Builder
How a three-person team built a game that lives at the bottom of your screen, and proved that Phaser is far more than a browser game engine.
A top-down survival prototype where light is your only weapon, available free on itch.io.
A stage-based ore mining game by Snack Games, available free on the Verse 8 platform.
On staying faithful to a classic, tackling level design, and the power of Phaser Editor.
Physics-based swinging where momentum is everything.
Every room in the overworld is a level. Every level is made by someone just like you.