Hank Steele and the AI Apocalypse is a comedic, retro-inspired point-and-click adventure by Bennethon, made with Phaser. Hank Steele is an ordinary janitor who accidentally travels ten years into the future, where artificial intelligence has taken over the world. Armed with a mop, a questionable intellect, and absolutely no qualifications, Hank has to navigate the AI apocalypse, repair a time machine, and find the way home.
The game is a story about time travel, artificial intelligence, and the consequences of plugging things in, told with pixel art and the mouse-driven point-and-click style of classic adventure games.
A Point-and-Click Adventure Made in 14 Days for a Game Jam
Hank Steele was created for the $110 Adventure Game Challenge, a 14-day game jam with the theme Delayed Consequences. It was built as a tribute to the classic point-and-click adventures of the 1990s, and it is the first game made with a brand-new engine its creator has been building.
"Built a complete point-and-click adventure in just 14 days for the $110 Adventure Game Challenge!"

BENNE: A Custom Engine for Point-and-Click Adventure Games
The game was developed with BENNE, a custom adventure game engine that Bennethon describes as experimental. A sneak peek shows that it comes with its own VS Code editor, and the plan is to release it soon. Hank Steele is the first game built with it.
Hank Steele and the AI Apocalypse is still in development. It is listed for browser and Windows, runs entirely with the mouse, and a session lasts about half an hour. The game discloses AI-assisted code, graphics, and sounds.

Play Hank Steele and the AI Apocalypse
Playable in your browser. Grab a mop and find your way home.




