Drop an image, get a transparent PNG. Background Removal does exactly what it says — strips out the background and leaves your subject sitting on clean alpha. It's the single most-needed step between "stock photo / AI render" and "usable game sprite."

Features

  • Two removal modes — fast local removal (runs in your browser, no credits, great for clean subjects), or AI removal for tricky edges (hair, fur, motion blur, complex backgrounds).
  • Side-by-side comparison. See the original and the cutout next to each other. If you don't like the result, try the other mode.
  • Reusable bundle output. The result is saved as a typed bundle in your VFS — original + cutout + thumbnail — so you can revisit the source later without losing it.
  • Drag-and-drop intake. Drop an image from File Explorer, your OS, or another tool. Or paste from the clipboard.
  • Send result onwards. Drag the cutout into Pixel Artist for polish, into Texture Atlas Creator for packing, into Tidy Pixel Art for stylization, or just keep it in your library.
  • Multiple windows. Process a stack of images in parallel — handy when you're processing a sprite sheet's worth of references.

What you walk away with

  • A transparent-background PNG ready for any context that wants one.
  • A reusable bundle so you can come back to the same source image later.
  • Hours saved on the most annoying step of asset prep.

Heads up: AI removal uses credits (it's calling out to upstream inference). Local removal is free. The cost is shown before you commit either way.

Cutouts are the unglamorous-but-essential plumbing of game art. This tool makes the plumbing fast.