new DisplayObject()
The base class for all objects that are rendered on the screen. This is an abstract class and should not be used on its own rather it should be extended.
- Source code: pixi/display/DisplayObject.js, line 5
Public Properties
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alpha : number
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The opacity of the object.
- Source code: pixi/display/DisplayObject.js, line 65
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buttonMode : boolean
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This is used to indicate if the displayObject should display a mouse hand cursor on rollover
- Source code: pixi/display/DisplayObject.js, line 90
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cacheAsBitmap : boolean
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Set if this display object is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'null'
- Source code: pixi/display/DisplayObject.js, line 436
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filterArea : PIXI.Rectangle
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The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
- Source code: pixi/display/DisplayObject.js, line 180
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filters : Array.<Filter>
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Sets the filters for the displayObject. IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
Type
- Array.<Filter>
- Source code: pixi/display/DisplayObject.js, line 400
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hitArea : PIXI.Rectangle | PIXI.Circle | PIXI.Ellipse | PIXI.Polygon
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This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
Type
- Source code: pixi/display/DisplayObject.js, line 81
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mask : PIXI.Graphics
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Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
- Source code: pixi/display/DisplayObject.js, line 380
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[readonly] parent : PIXI.DisplayObjectContainer
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[read-only] The display object container that contains this display object.
- Source code: pixi/display/DisplayObject.js, line 106
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pivot : PIXI.Point
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The pivot point of the displayObject that it rotates around
- Source code: pixi/display/DisplayObject.js, line 49
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position : PIXI.Point
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The coordinate of the object relative to the local coordinates of the parent.
- Source code: pixi/display/DisplayObject.js, line 14
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renderable : boolean
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Can this object be rendered
- Source code: pixi/display/DisplayObject.js, line 98
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rotation : number
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The rotation of the object in radians.
- Source code: pixi/display/DisplayObject.js, line 57
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scale : PIXI.Point
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The scale factor of the object.
- Source code: pixi/display/DisplayObject.js, line 22
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[readonly] stage : PIXI.Stage
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[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
- Source code: pixi/display/DisplayObject.js, line 115
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transformCallback : Function
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The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters: This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types. The matrix are passed by reference and can be modified directly without needing to return them. This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.
- Source code: pixi/display/DisplayObject.js, line 30
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transformCallbackContext : Object
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The context under which the transformCallback is invoked.
- Source code: pixi/display/DisplayObject.js, line 41
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visible : boolean
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The visibility of the object.
- Source code: pixi/display/DisplayObject.js, line 73
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[readonly] worldAlpha : number
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[read-only] The multiplied alpha of the displayObject
- Source code: pixi/display/DisplayObject.js, line 124
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worldVisible : boolean
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[read-only] Indicates if the sprite is globally visible.
- Source code: pixi/display/DisplayObject.js, line 359
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x : number
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The position of the displayObject on the x axis relative to the local coordinates of the parent.
- Source code: pixi/display/DisplayObject.js, line 761
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y : number
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The position of the displayObject on the y axis relative to the local coordinates of the parent.
- Source code: pixi/display/DisplayObject.js, line 776
Public Methods
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generateTexture(resolution, scaleMode, renderer) → {PIXI.Texture}
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Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
Parameters
Name Type Description resolution
Number The resolution of the texture being generated
scaleMode
Number See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
renderer
PIXI.CanvasRenderer | PIXI.WebGLRenderer The renderer used to generate the texture.
Returns
a texture of the graphics object
- Source code: pixi/display/DisplayObject.js, line 582
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getBounds(matrix) → {PIXI.Rectangle}
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Retrieves the bounds of the displayObject as a rectangle object
Parameters
Name Type Description matrix
PIXI.Matrix -
Returns
the rectangular bounding area
- Source code: pixi/display/DisplayObject.js, line 546
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getLocalBounds() → {PIXI.Rectangle}
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Retrieves the local bounds of the displayObject as a rectangle object
Returns
the rectangular bounding area
- Source code: pixi/display/DisplayObject.js, line 559
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setStageReference(stage)
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Sets the object's stage reference, the stage this object is connected to
Parameters
Name Type Description stage
PIXI.Stage the stage that the object will have as its current stage reference
- Source code: pixi/display/DisplayObject.js, line 570
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toGlobal(position) → {PIXI.Point}
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Calculates the global position of the display object
Parameters
Name Type Description position
PIXI.Point The world origin to calculate from
Returns
A point object representing the position of this object
- Source code: pixi/display/DisplayObject.js, line 616
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toLocal(position, from) → {PIXI.Point}
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Calculates the local position of the display object relative to another point
Parameters
Name Type Argument Description position
PIXI.Point The world origin to calculate from
from
PIXI.DisplayObject <optional>
The DisplayObject to calculate the global position from
Returns
A point object representing the position of this object
- Source code: pixi/display/DisplayObject.js, line 630
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updateCache()
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Generates and updates the cached sprite for this object.
- Source code: pixi/display/DisplayObject.js, line 606