new WebGLRenderer(width, height, options)
The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer should be used for browsers that support webGL. This Render works by automatically managing webGLBatchs. So no need for Sprite Batches or Sprite Clouds. Don't forget to add the view to your DOM or you will not see anything :)
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
width |
Number |
<optional> |
0 | the width of the canvas view |
height |
Number |
<optional> |
0 | the height of the canvas view |
options |
Object |
<optional> |
The optional renderer parameters |
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 8
Public Properties
-
autoResize : boolean
-
Whether the render view should be resized automatically
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 71
-
blendModeManager : PIXI.WebGLBlendModeManager
-
Manages the blendModes
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 204
-
clearBeforeRender : boolean
-
This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If true: If the Stage is NOT transparent, Pixi will clear to alpha (0, 0, 0, 0). If the Stage is transparent, Pixi will clear to the target Stage's background color. Disable this by setting this to false. For example: if your game has a canvas filling background image, you often don't need this set.
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 87
-
contextLostBound : Function
-
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 127
-
contextRestoredBound : Function
-
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 133
-
filterManager : PIXI.WebGLFilterManager
-
Manages the filters
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 190
-
height : number
-
The height of the canvas view
- Default Value
- 600
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 108
-
maskManager : PIXI.WebGLMaskManager
-
Manages the masks using the stencil buffer
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 183
-
offset : PIXI.Point
-
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 161
-
preserveDrawingBuffer : boolean
-
The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 79
-
projection : PIXI.Point
-
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 155
-
renderSession : Object
-
TODO remove
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 211
-
resolution : number
-
The resolution of the renderer
- Default Value
- 1
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 52
-
shaderManager : PIXI.WebGLShaderManager
-
Deals with managing the shader programs and their attribs
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 169
-
spriteBatch : PIXI.WebGLSpriteBatch
-
Manages the rendering of sprites
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 176
-
stencilManager : PIXI.WebGLStencilManager
-
Manages the stencil buffer
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 197
-
transparent : boolean
-
Whether the render view is transparent
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 63
-
type : number
-
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 46
-
view :HTMLCanvasElement
-
The canvas element that everything is drawn to
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 117
-
width : number
-
The width of the canvas view
- Default Value
- 800
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 99
Public Methods
-
destroy()
-
Removes everything from the renderer (event listeners, spritebatch, etc...)
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 490
-
initContext()
-
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 238
-
mapBlendModes()
-
Maps Pixi blend modes to WebGL blend modes.
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 521
-
render(stage)
-
Renders the stage to its webGL view
Parameters
Name Type Description stage
PIXI.Stage the Stage element to be rendered
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 276
-
renderDisplayObject(displayObject, projection, buffer)
-
Renders a Display Object.
Parameters
Name Type Description displayObject
PIXI.DisplayObject The DisplayObject to render
projection
PIXI.Point The projection
buffer
Array a standard WebGL buffer
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 344
-
resize(width, height)
-
Resizes the webGL view to the specified width and height.
Parameters
Name Type Description width
Number the new width of the webGL view
height
Number the new height of the webGL view
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 381
-
updateTexture(texture)
-
Updates and Creates a WebGL texture for the renderers context.
Parameters
Name Type Description texture
PIXI.Texture the texture to update
- Source code: pixi/renderers/webgl/WebGLRenderer.js, line 407