Phaser AE

Wood UI skin

Free packv3.0.0-32DLookUpdated

Planks with an inner frame and a cream caption burnt into them: the wood look for every widget in a game. Any colour stains the wood rather than replacing it, and the grain is drawn, so there is nothing to load but the font.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Wood UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

Set game.ui.theme = 'wood' and every widget the ui pack draws wears it: buttons in every colour, round icon buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A button is a plank, its colour mixed into the brown of the wood and its grain drawn as fine lines, with a dark rim, a lighter inner frame, a soft bevel and a lip. Its caption is cream, stroked and extruded in a dark brown ink. Windows are oak planks in a dark rim with a light inner line. It is style data, not images, and one button style fits every height.

Features

  • Plank buttons — drawn grain, a dark rim, a light inner frame, a bevel and a 6 px lip at the 64 px design height.
  • Stained colours — every named colour as tinted wood, plus good, warn, bad and flat.
  • Burnt-in captions — cream Lilita One with a dark stroke and drop.
  • No texture needed — the grain is a procedural pattern, generated by the shader, not a picture.
  • Plank windows — with a matching speech box for dialogues.

Good for

  • Farm and village games, with signboard menus.
  • Pirate and adventure games with plank buttons and signs.
  • Medieval games, with plank menus and cream lettering.
  • Lean builds that want wood without a texture generated at startup.

Make it yours

The options are color (brown by default), surface for panels, grooves and boxes (a warm brown), accent for title bars, slider fills, knobs, dots and selected rows, radius (12, or 'pill'), depth (6), roles, extra colors and designHeight; the material has no trim. Keep plain brown oak for a medieval tavern, or stain the buttons green with yellow accents for a farm game's market stall.

A quick look

// manifest: … typography, ui, ui-skins, ui-skin-wood
game.ui.theme = 'wood';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'wood', color: 'pink', name: 'pink-wood' });     // another colour, live

Works with

Good to know

  • The window body is always oak planks; the colour options stain the buttons and change the title bars, panels and accents.
  • The options recolour and reshape the look but do not change it; for another, compose another skin.
  • Lilita One comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
  • The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

Changes

3.0.0-3 (2026-10-21)

  • Fixed: the skin's font, Lilita One, loads a re-baked copy with fewer specks at sharp corners and where strokes cross, which showed in large titles and buttons.

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