Phaser AE

Timber UI skin

Free packv3.0.0-22DLookUpdated

Painted wood with real grain, a lighter painted rim, a dark line inside it and glossy accents in a second colour: the timber look for every widget in a game, from blue-painted planks to oak.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Timber UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

What it does

Set game.ui.theme = 'timber' and every widget the ui pack draws wears it, from buttons in every colour to windows, sliders, checkboxes, fields and lists. Each button samples the ui-texture-wood grain under its colour, so the paint shows the boards beneath, with a lighter rim, a dark inner line, a soft gloss and a lip. Windows and panels are planks in the surface colour, the windows in a wide painted frame. Title bars, slider fills, knobs, dots and selected rows take a second, glossy colour that stands out against the wood. The grain scales with the button, and one style fits every height.

Features

  • Real grain — the generated wood texture under every button, window and panel, tinted by its colour.
  • Painted rims — a lighter rim cut from the same board, with a dark line inside.
  • Glossy accents — title bars, fills, knobs and selected rows in a second colour, orange by default.
  • Any stain — blue is painted timber, brown is oak, green is a garden shed.
  • A button per colour — default, good, warn, bad, flat and ten named colours, with a matching speech box.

Good for

  • Farm and village games, with painted signs and planks.
  • Pirate and adventure games with painted plank menus.
  • Builder games with sturdy wooden menus.
  • Casual games after the blue-painted wood of a cartoon UI kit.

Make it yours

The options are color (the paint on the buttons, blue by default), accent (the glossy parts, orange), surface (the paint on windows and panels, a mid blue), radius (14, or 'pill'), depth (6), roles, extra colors and designHeight; the material has no trim. Keep blue boards with orange accents for a cheerful casual kit, or make oak: brown buttons with green accents on brown planks for a farm. The grain itself comes from ui-texture-wood's options, so you can cut different boards.

A quick look

// manifest: … typography, ui, ui-texture-wood, ui-skins, ui-skin-timber
game.ui.theme = 'timber';
game.ui.button({ text: 'PLANT', style: 'good', icon: 'plus', onClick: plant });              // sized to its caption and icon
game.skins.use({ material: 'timber', color: 'brown', accent: 'green', surface: '#8a4f22', name: 'oak' });  // oak, live

Works with

  • ui-texture-wood — required; the grain it paints over.
  • ui-skins — required; the generator and game.skins, over ui and typography.
  • ui-skin-wood — wood with a drawn grain and no texture pack, when nothing should be generated at startup.

Good to know

  • It names the texture 'wood': compose ui-texture-wood under its default name. With no texture of that name it draws untextured and warns once.
  • The grain is a 256 px tile drawn 128 px across a button at the design height, and the atlas has no mipmaps, so on small buttons it can shimmer in motion; compose ui-texture-wood with size: 128 for a game of small buttons.
  • Lilita One comes from the CDN when the skin is first chosen; characters outside its Latin, Greek and Cyrillic set use the typography pack's fallback font.

Changes

3.0.0-2 (2026-10-21)

  • Fixed: the skin's font, Lilita One, loads a re-baked copy with fewer specks at sharp corners and where strokes cross, which showed in large titles and buttons.

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