Phaser AE

Timber UI skin

Free packv3.0.0-22DLookUpdated

Painted wood with real grain, a lighter painted rim, a dark line inside it and glossy accents in a second colour: the timber look for every widget in a game, from blue-painted planks to oak.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Timber UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

uiSkinTimber

function uiSkinTimber(options: UiSkinOptions = {}): Pack<{}>

Pack ui-skin-timber: the timber game UI skin — painted wood with real grain, a lighter painted rim, a dark line inside it, and glossy accents. Registers the theme 'timber' (made with these options: its main colour, accent, surface colour, corners, lip, role colours and extra colours) for game.ui.theme = 'timber', and the material, so game.skins.make({ material: 'timber', … }) makes more. Requires ui-skins and ui-texture-wood.

Constants

UI_SKIN_TIMBER

const UI_SKIN_TIMBER: UiSkinMaterialDef

The timber material: painted wood with a lighter painted rim, a dark line inside it, and glossy accents. For buildUiSkin, validateUiSkin and tools; a game composes the pack instead.