Phaser AE

Wood UI skin

Free packv3.0.0-32DLookUpdated

Planks with an inner frame and a cream caption burnt into them: the wood look for every widget in a game. Any colour stains the wood rather than replacing it, and the grain is drawn, so there is nothing to load but the font.

This is a Free pack. Every phaser.io account can use it in their games.

Released October 18, 2026 · updated October 21, 2026

Wood UI skin: a screenshot of its demo
A note about these graphics

Expansion packs don't come with graphics. This screenshot is one way of drawing what the pack does, made for its demo: none of the sprites, tiles or backgrounds in it are in the pack.

That's by design. A pack is a game's logic, mechanics and effects, and it works with whatever art you give it. Some packs draw effects, backdrops or 3D scenes of their own, but none carries a game's sprites.

So the look is yours. Make the art on phaser.io, bring your own, or let your agent draw it in code: the same pack can look like anything.

The pack

uiSkinWood

function uiSkinWood(options: UiSkinOptions = {}): Pack<{}>

Pack ui-skin-wood: the wood game UI skin — planks with an inner frame and a cream caption burnt into it. Registers the theme 'wood' (made with these options: its main colour, surface colour, corners, lip, role colours and extra colours) for game.ui.theme = 'wood', and the material, so game.skins.make({ material: 'wood', … }) makes more. Requires ui-skins.

Constants

UI_SKIN_WOOD

const UI_SKIN_WOOD: UiSkinMaterialDef

The wood material: planks with an inner frame and a cream caption burnt into it. For buildUiSkin, validateUiSkin and tools; a game composes the pack instead.