In part 3 of the tutorial series the game is evolved further, adding in players and bots.
In this update to the game a player character is added, assets are recycled and arrays are removed.
A tutorial on updating a previous prototype for the latest version of Phaser and new controls.
Part 2 of the tutorial series focuses on adding the snake into the game.
A tutorial on dealing with handling audio decoding in your games.
Learn how to create the hit game Slither with Phaser in part 1 of this new series.
Learn about creating hexagonal tile based games in this comprehensive Tuts+ tutorial.
A 9 part video series on creating a simple Phaser game from scratch.
In Part 7 of this new video based tutorial course learn about adding sounds and music into your games.
A great beginners guide to using Timers in Phaser games.
Re-creating a fun iOS platformer in Phaser CE.
An interview with Max Rose, author of the Phaser created mobile game Frosty and Friends.
In Part 6 of this new video based tutorial course learn about adding Artificial Intelligence to your games.
Rapid Game Development with PhaserJS and Node for Modern Browsers.
A module for reducing neighboring tiles into a single shape (a polygon "hull")
How to add wall jumping to your games in a few lines of code.
An interesting challenge: Create a complete game in under 1 hour. See the results and code here.
A tutorial on creating complex objects: the combination of varying parent and child elements.
In this new installment the game is made more fair, with better object placement and optimizations.
A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.
In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.
The tutorial continues, adding spikes, death and more features to the game.
The tutorial series continues, this time adding diamonds and real object pooling into the mix.
A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.
A small open-source library for loading and parsing Aseprite files.