In the second part of the tutorial series deadly holes are added into play.
This new endless runner is fully documented and ready to adapt or re-skin for your own purposes.
Pocket sized debug module that displays FPS and drawcalls in any DOM (text) element.
Introduction to Axial Coordinates for Hexagonal Tile-Based Games.
A plugin to easily create dialog trees with actors, choices, answers and more.
In the final part of the tutorial series food is added for the snakes to eat.
In part 6 of the tutorial series the snakes are given shadows that can easily change color.
This essential plugin gets a new release with improved debugging, heuristics and object pooling.
Want to try out Phaser 3 with ES6 + Webpack and Live Reload? Grab this new bootstrap.
Easily add blazing fast nine slice scaling support into your Phaser games.
The third part of the endless runner tutorial series sorts out the jumping.
The second part of the tutorial series on making your own endless runner game.
A short tutorial on faking the swipe gesture in Phaser games.
A comprehensive tutorial on remixing a multiplayer Phaser game on Glitch.
A tutorial on creating a prototype based on the hit mobile game Flipping Legend.
In part 5 of the tutorial series eyes are added to the snakes.
Updating a 3 year old prototype to take advantage of cached Tweens.
A fantastic and comprehensive tutorial on creating multiplayer games with PubNub and Phaser.
A tutorial on managing jumping on enemies using Arcade Physics.
A tutorial on adding a toast message into your Phaser games.
In part 4 of the tutorial series collision detection between snakes is added.
A Phaser plugin for fast pathfinding using navigation meshes.
A great tutorial on creating a streamlined workflow for building standalone games.
A comprehensive boilerplate used by one of the largest Phaser game publishers in the world.
A comprehensive multi-part tutorial on making your own endless runner game.