A great beginners guide to using Timers in Phaser games.
Re-creating a fun iOS platformer in Phaser CE.
An interview with Max Rose, author of the Phaser created mobile game Frosty and Friends.
In Part 6 of this new video based tutorial course learn about adding Artificial Intelligence to your games.
Rapid Game Development with PhaserJS and Node for Modern Browsers.
A module for reducing neighboring tiles into a single shape (a polygon "hull")
How to add wall jumping to your games in a few lines of code.
An interesting challenge: Create a complete game in under 1 hour. See the results and code here.
A tutorial on creating complex objects: the combination of varying parent and child elements.
In this new installment the game is made more fair, with better object placement and optimizations.
A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.
In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.
The tutorial continues, adding spikes, death and more features to the game.
The tutorial series continues, this time adding diamonds and real object pooling into the mix.
A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.
A small open-source library for loading and parsing Aseprite files.
How to prepare build and wrap your EXE file for Steam.
A new tutorial series on creating an endless climber action game using Arcade Physics.
A procedural dungeon generator plugin for Phaser, with easy visual and room configuration settings.
A self-contained, self-updating progress bar that can be attached to a Sprite or created statically.
An open source 88 key piano with mouse and keyboard support.
In Part 4 of this new video based tutorial course learn about sprite groups and factory functions.
A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.
This Phaser plugin helps make your game responsive and free of black bars.
Create a 10 level prototype based on the hit iOS game Zhed.